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you are quoting a heck of a lot there.
[QUOTE]blah blah blah[/QUOTE] to reply to DestroyYouAlot.
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[QUOTE="DestroyYouAlot:882930"]Sid Meier's Colonization - Hidden gem. This one never got the exposure it deserves, I think. Right on the heels of Civ2 (with nearly the same graphical style), this is basically Civilization on a zoomed-in level - specifically, the colonization and/or raep (NATIVES, LOL) of the New World. You pick one of 4 European powers - England, Spain, the Netherlands, and Franceland - each of which have their own special ability. England generates new immigrants faster due to religious persecution, Spain fucks up the natives easier, the Netherlands has some trading crap, and France generates native tension slower. You start the game just off the coast of the Americas with a small ship loaded with one free colonist and one soldier. You set up a colony, meet and/or raep the natives, trade with the mother country (or the natives, or the foreign powers later in the game), and deal with the other colonies. The main points where this gets more involved than Civ are colonist specializations and resource management. You can get occasional population increases from having excess food, but most of your colonists come from the mother country - the faster you generate church bells (build churches and assign preachers), the faster they show up at the dock. Some come with a specialty (farmer, ore miner, statesman, etc.), others are "free colonists" ready to be taught one (either at a schoolhouse/university or by friendly natives), while still others are indentured servants or even convicts (unskilled at anything other than working outdoors, but can be converted to free colonists with education). If you establish missions at native villages, eventually natives will join your colonies - they suck at industry but rule at farming and fishing. A free colonist can do any job, but not as efficiently as a specialist. Resource management is huge - you don't just generate generic "income," you have to make or trade for whatever you need. You can buy stuff from the mother country, but the point of the game is to declare independance, and the more you buy at home the more they have to spend on soldiers. Also, the tax rate goes up the more you sell - the only way to stop this is to declare a [INSERT TRADE GOOD HERE] party, where you d00dz dump a cargo of whatever it is in the harbor, the tax rate goes down, the mother country refuses to sell you that stuff until you pay back taxes, and rebel sentiment goes up. AND SO ON AND SO FORTH - INVOLVED GAME IS INVOLVED, LOL[/QUOTE]
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